Libraries : spaces to experience and reflect on digital games
Sorrell, MelanieBahamon, Julio CesarPrice, Bob
North Carolina Library Association
1 online resource
In 2016, a partnership between the J. Murrey Atkins Library and the College of Computing and Informatics at the University of North Carolina Charlotte launched a gaming lab to support the educational needs of computer science students in the Artificial Intelligence, Robotics, and Gaming Concentration. A second-floor space, that housed shelving for videotapes, was repurposed within the library’s new Area 49 technology hub for the exploration of digital games, specifically their roles as cultural and artistic artifacts. The purpose of the Gaming Lab is to ensure availability of equipment and required course materials for all artificial intelligence, robotics and gaming students. Furthermore, students and other patrons not enrolled in the game design program may also use the lab for personal enjoyment of interactive media. The Gaming Lab is part of an effort to build collaborative spaces in an academic library where new ideas and technologies are accessible to all.
University of North Carolina at Charlotte. College of Computing and InformaticsJ. Murrey Atkins Library (University of North Carolina at Charlotte)
Academic librariesComputer science--Study and teaching (Higher)University cooperationComputer games
North Carolina Library Association Conference Biennial Conference (63rd : 2019 : Winston-Salem, N.C.)