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Do video games reduce or induce stress? The effect of challenge and threat appraisals on stress and aggression when playing violent and nonviolent video games
Do video games reduce or induce stress? The effect of challenge and threat appraisals on stress and aggression when playing violent and nonviolent video games
Dynamic behavior-based control and world-embedded knowledge for interactive artificial intelligence
SOMBRAS EN VIDEOJUEGOS: VIRTUAL TOURISM AND COLD WAR REPRESENTATION IN TACTICAL SHOOTERS