Search results
-
-
Title
-
A Growth-Based Approach to the Automatic Generation of Navigation Meshes
-
Author
-
Hale, David
-
Date Created
-
2011
-
Description
-
Providing an understanding of space in game and simulation environments is one of the major challenges associated with moving artificially intelligent characters through these environments. The usage of some form of navigation mesh has become the ...
-
-
Title
-
A Growth-Based Approach to the Automatic Generation of Navigation Meshes
-
Author
-
Hale, David
-
Date Created
-
2011
-
Subjects--Topical
-
Computer science
-
Description
-
Providing an understanding of space in game and simulation environments is one of the major challenges associated with moving artificially intelligent characters through these environments. The usage of some form of navigation mesh has become the ...
-
-
Title
-
DIRECTING VIRTUAL HUMANS USING PLAY-SCRIPTS AND SPATIO-TEMPORAL REASONING
-
Author
-
Talbot, Christine
-
Date Created
-
2018
-
Description
-
Historically, most virtual human character research focuses on realism/emotions, interaction with humans, and discourse. The majority of the spatial positioning of characters has focused on one-on-one conversations with humans or placing virtual c...
-
-
Title
-
DIRECTING VIRTUAL HUMANS USING PLAY-SCRIPTS AND SPATIO-TEMPORAL REASONING
-
Author
-
Talbot, Christine
-
Date Created
-
2018
-
Subjects--Topical
-
Computer science, Artificial intelligence
-
Description
-
Historically, most virtual human character research focuses on realism/emotions, interaction with humans, and discourse. The majority of the spatial positioning of characters has focused on one-on-one conversations with humans or placing virtual c...