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A Growth-Based Approach to the Automatic Generation of Navigation Meshes
A Growth-Based Approach to the Automatic Generation of Navigation Meshes
DIRECTING VIRTUAL HUMANS USING PLAY-SCRIPTS AND SPATIO-TEMPORAL REASONING
DIRECTING VIRTUAL HUMANS USING PLAY-SCRIPTS AND SPATIO-TEMPORAL REASONING
Dynamic behavior-based control and world-embedded knowledge for interactive artificial intelligence
Dynamic behavior-based control and world-embedded knowledge for interactive artificial intelligence